Posts Tagged ‘Commodore 64’
West of House 0.9 (ZORK – 3D art)
The following video explores my 3D visualization of the first scenes from the classic text adventure, ZORK.
Here are a few screen captures from a CCS64 emulator run of the game, showing what I derived this art from, as well as why I still consider this game a classic (the game’s response to a command to hit a table with a knife, for example).
The house was modeled by myself this weekend, with furnishings and weapons from the Google 3D Warehouse. As the version number implies, this is unfinished. This animation was exported from Sketchup (using the lagarith lossless codec, then converted to .avi encoded with Xvid, using VirtualDub).
Videos: Hard Hat Mack (C64); A Boy and his Blob (NES)
I’ve sometimes been playing a few old video games with my son (using emulators on a PC). I thought I’d capture some video of the game play along the way. These are both scaled up to HD (viewable up to 720p resolution) but preserving the “pixelated” style of the originals.
Hard Hat Mack on the Commodore 64, playing to level 5 (10 minutes). Run from the CCS64 emulator:
A Boy and His Blob, on the Nintendo Entertainment System. Includes the odd game ending (3 minutes). Run from the NESticle emulator (what an awful name).
For the curious, I got the latter looking like it does by using an ffvdub filter (Resize and Aspect, with the Point luma method for scaling up), via VirtualDub. The former was scaled up to x720 in the emulator during play.




