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	<title>Open Hatch &#187; Video Games</title>
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	<link>http://blog.openhatch.net</link>
	<description>Virulent, Petulant, Inexpugnable!</description>
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	<itunes:summary>Virulent, Petulant, Inexpugnable!</itunes:summary>
	<itunes:author>Richard Alexander Hall</itunes:author>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:image href="http://blog.openhatch.net/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:owner>
		<itunes:name>Richard Alexander Hall</itunes:name>
		<itunes:email>saml5ffltb@liquidid.net</itunes:email>
	</itunes:owner>
	<managingEditor>saml5ffltb@liquidid.net (Richard Alexander Hall)</managingEditor>
	<copyright>&#xA9; 2009 Richard Alexander Hall</copyright>
	<itunes:subtitle>Virulent, Petulant, Inexpugnable!</itunes:subtitle>
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		<title>Open Hatch &#187; Video Games</title>
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		<link>http://blog.openhatch.net/category/video-games/</link>
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	<itunes:category text="Comedy" />
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
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		<item>
		<title>West of House 0.9 (ZORK &#8211; 3D art)</title>
		<link>http://blog.openhatch.net/2010/11/west-of-house-0-9-zork-3d-art/</link>
		<comments>http://blog.openhatch.net/2010/11/west-of-house-0-9-zork-3d-art/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 03:29:47 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Science Fiction & Fantasy]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[choose your own adventure]]></category>
		<category><![CDATA[commodore]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Infocom]]></category>
		<category><![CDATA[interactive text]]></category>
		<category><![CDATA[sketchup]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[text adventure]]></category>
		<category><![CDATA[ZORK]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=996</guid>
		<description><![CDATA[The following video explores my 3D visualization of the first scenes from the classic text adventure, ZORK. Here are a few screen captures from a CCS64 emulator run of the game, showing what I derived this art from, as well as why I still consider this game a classic (the game&#8217;s response to a command [...]]]></description>
			<content:encoded><![CDATA[<p>The following video explores my 3D visualization of the first scenes from the classic text adventure, ZORK.</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/Rg0a4MFRuA0?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x234900&amp;color2=0x4e9e00"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/Rg0a4MFRuA0?fs=1&amp;hl=en_US&amp;rel=0&amp;color1=0x234900&amp;color2=0x4e9e00" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>Here are a few screen captures from a CCS64 emulator run of the game, showing what I derived this art from, as well as why I still consider this game a classic (the game&#8217;s response to a command to hit a table with a knife, for example).</p>

<a href='http://blog.openhatch.net/2010/11/west-of-house-0-9-zork-3d-art/zork-hit-table-with-knife/' title='zork-hit-table-with-knife'><img width="150" height="150" src="http://blog.openhatch.net/wp-content/uploads/2010/11/zork-hit-table-with-knife-150x150.png" class="attachment-thumbnail" alt="zork-hit-table-with-knife" title="zork-hit-table-with-knife" /></a>
<a href='http://blog.openhatch.net/2010/11/west-of-house-0-9-zork-3d-art/zork-west-of-house/' title='ZORK-West-of-House'><img width="150" height="150" src="http://blog.openhatch.net/wp-content/uploads/2010/11/ZORK-West-of-House-150x150.png" class="attachment-thumbnail" alt="ZORK-West-of-House" title="ZORK-West-of-House" /></a>
<a href='http://blog.openhatch.net/2010/11/west-of-house-0-9-zork-3d-art/zork-white-house-living-room/' title='ZORK-white-house-living-room'><img width="150" height="150" src="http://blog.openhatch.net/wp-content/uploads/2010/11/ZORK-white-house-living-room-150x150.png" class="attachment-thumbnail" alt="ZORK-white-house-living-room" title="ZORK-white-house-living-room" /></a>
<a href='http://blog.openhatch.net/2010/11/west-of-house-0-9-zork-3d-art/zork-white-house-staircase/' title='ZORK-white-house-staircase'><img width="150" height="150" src="http://blog.openhatch.net/wp-content/uploads/2010/11/ZORK-white-house-staircase-150x150.png" class="attachment-thumbnail" alt="ZORK-white-house-staircase" title="ZORK-white-house-staircase" /></a>

<p>The house was modeled by myself this weekend, with furnishings and weapons from the Google 3D Warehouse. As the version number implies, this is unfinished.  This animation was exported from Sketchup (using the lagarith lossless codec, then converted to .avi encoded with Xvid, using VirtualDub).</p>
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		<title>Savefile hacking &#8211; A Kingdom For Keflings PC</title>
		<link>http://blog.openhatch.net/2010/10/savefile-hacking-a-kingdom-for-keflings-pc/</link>
		<comments>http://blog.openhatch.net/2010/10/savefile-hacking-a-kingdom-for-keflings-pc/#comments</comments>
		<pubDate>Sun, 10 Oct 2010 14:14:53 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Techie Stuff]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[a kingdom for keflings]]></category>
		<category><![CDATA[A Kingdom for Keflings PC]]></category>
		<category><![CDATA[cheat]]></category>
		<category><![CDATA[hacking]]></category>
		<category><![CDATA[savefile]]></category>
		<category><![CDATA[savegame]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=832</guid>
		<description><![CDATA[[This was drafted many months ago, and never posted. Not sure why.. I've decided it's worthy.] I wouldn&#8217;t post this if this were about hacking the XBox live arcade version of this game; because that would provide information which people could abuse to cheat on the game&#8217;s global list of high scorers (leaderboards). I hope [...]]]></description>
			<content:encoded><![CDATA[<p>[This was drafted many months ago, and never posted.  Not sure why.. I've decided it's worthy.]</p>
<p>I wouldn&#8217;t post this if this were about hacking the XBox live arcade version of this game; because that would provide information which people could abuse to cheat on the game&#8217;s global list of high scorers (leaderboards).  I hope I&#8217;m not mistaken, but first looking at this game on the PC, I don&#8217;t think there&#8217;s any kind of global high score boards.</p>
<p>I&#8217;ve been taking video capture of this game as part of a video portfolio, and found myself messing around with a funny bug I found, and.. otherwise exploring the game.</p>
<p>I&#8217;ve figured out how to hack the save files for this game (the PC version) to change the number of items in resource piles.  Here&#8217;s an example:</p>
<ul>
<li>While playing the game, find a resource pile and identify how many of that resources are in it.  For this example I found a pile of 139 Carved wood.</li>
<li>Second, find your savefile.  Mine is named:<br />
<blockquote><p>C:\Program Files\NinjaBee\AKingdomForKeflings\Saved\S0000030272500Xf50000L9IHXvmr9a.kef</p></blockquote>
<p>Back up that save file.</li>
<li>Using a hex editor like <a href="http://www.hexedit.com/">hexedit</a>, open your save file and search for that pile of 139 carved wood thusly (click the thumbnail image for a larger detail):</li>
<p><a href="http://blog.openhatch.net/wp-content/uploads/2010/04/AKFK-2010-04-18a.jpg"><img src="http://blog.openhatch.net/wp-content/uploads/2010/04/AKFK-2010-04-18a-300x168.jpg" alt="" title="AKFK-2010-04-18a" width="300" height="168" class="alignnone size-medium wp-image-842" /></a></p>
<li>Unless you happen to know how to translate decimal to hex quickly or in your head, open Windows Calculator. Click the view menu->Scientific.  Punch in 139, then click the &#8220;hex&#8221; radio button.  This will display 139 in hexadecimal which is (8B).</li>
<li>In hexedit, click the edit->find menu, then in the popup dialog click the &#8220;hex&#8221; tab.  Type in:<br />
<blockquote><p>01010000[the hex value you are looking for, in my case 8B]</p></blockquote>
<p>- so that you are searching for</p>
<blockquote><p>010100008B</p></blockquote>
<p>and click &#8220;Find Next&#8221;. You may need to search from the beginning if prompted.</li>
<li>Using Windows Calculator, figure out hex for a much larger number, say, erm.. 16,777,215, or FFFFFF <img src='http://blog.openhatch.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Starting at the offset in your savefile where you found 8B (which is followed by 0000), type that right into hex edit, then save the file (I had to tell hexedit yes, I want to change to write mode).</li>
<li>Load up your game and go examine this hex-modified resource pile.  It may look something like the following: (click the thumbnail image for a larger detail)</li>
<p><a href="http://blog.openhatch.net/wp-content/uploads/2010/04/AKFK-2010-04-18b.jpg"><img src="http://blog.openhatch.net/wp-content/uploads/2010/04/AKFK-2010-04-18b-300x168.jpg" alt="" title="AKFK-2010-04-18b" width="300" height="168" class="alignnone size-medium wp-image-844" /></a></p>
</ul>
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		<title>Videos: Hard Hat Mack (C64); A Boy and his Blob (NES)</title>
		<link>http://blog.openhatch.net/2010/05/videos-hard-hat-mack-c64-a-boy-and-his-blob-nes/</link>
		<comments>http://blog.openhatch.net/2010/05/videos-hard-hat-mack-c64-a-boy-and-his-blob-nes/#comments</comments>
		<pubDate>Sun, 09 May 2010 06:55:01 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[A Boy and His Blob]]></category>
		<category><![CDATA[C64]]></category>
		<category><![CDATA[Commodore 64]]></category>
		<category><![CDATA[end]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game end]]></category>
		<category><![CDATA[game play]]></category>
		<category><![CDATA[Hard Hat Mack]]></category>
		<category><![CDATA[NES]]></category>
		<category><![CDATA[Nintendo Entertainment System]]></category>
		<category><![CDATA[victory]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=859</guid>
		<description><![CDATA[I&#8217;ve sometimes been playing a few old video games with my son (using emulators on a PC). I thought I&#8217;d capture some video of the game play along the way. These are both scaled up to HD (viewable up to 720p resolution) but preserving the &#8220;pixelated&#8221; style of the originals. Hard Hat Mack on the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve sometimes been playing a few old video games with my son (using emulators on a PC).  I thought I&#8217;d capture some video of the game play along the way.  These are both scaled up to HD (viewable up to 720p resolution) but preserving the &#8220;pixelated&#8221; style of the originals.</p>
<p>Hard Hat Mack on the Commodore 64, playing to level 5 (10 minutes). Run from the <a href="http://www.ccs64.com/">CCS64</a> emulator:</p>
<p><object width="640" height="505"><param name="movie" value="http://www.youtube-nocookie.com/v/W3rTHbN7fLQ&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/W3rTHbN7fLQ&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object></p>
<p>A Boy and His Blob, on the Nintendo Entertainment System. Includes the odd game ending (3 minutes). Run from the <a href="http://www.zophar.net/nes/nesticle.html">NESticle</a> emulator (what an awful name).</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/73Oj6Z_801g&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/73Oj6Z_801g&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>For the curious, I got the latter looking like it does by using an ffvdub filter (Resize and Aspect, with the Point luma method for scaling up), via VirtualDub.  The former was scaled up to x720 in the emulator during play.</p>
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		<title>Nintendo WiiWare Boingz silliness: jump to the rhythm with antenna pinned!</title>
		<link>http://blog.openhatch.net/2010/03/wiiware-boingz-jump-with-antenna-pinned/</link>
		<comments>http://blog.openhatch.net/2010/03/wiiware-boingz-jump-with-antenna-pinned/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 17:33:25 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Acting]]></category>
		<category><![CDATA[Art]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=739</guid>
		<description><![CDATA[This can alternately be watched in High Definition @ the YouTube site via this link. A silly rhythmic clip. Game developed by NinjaBee. The critters&#8217; voices in this game are my voice acting, and I did other sound and particle effects work.]]></description>
			<content:encoded><![CDATA[<p>This can alternately be watched <a href="http://www.youtube.com/watch?v=00CwgAp7geY&#038;hd=1">in High Definition @ the YouTube site via this link</a>.</p>
<p><object width="560" height="340"><param name="movie" value="http://www.youtube-nocookie.com/v/00CwgAp7geY&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999&#038;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/00CwgAp7geY&#038;hl=en_US&#038;fs=1&#038;rel=0&#038;color1=0x3a3a3a&#038;color2=0x999999&#038;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object></p>
<p>A silly rhythmic clip. Game developed by <a href="http://www.ninjabee.com/">NinjaBee</a>.  The critters&#8217; voices in this game are my voice acting, and I did other sound and particle effects work.</p>
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		<title>Three Tracks from The Guardian Legend</title>
		<link>http://blog.openhatch.net/2010/02/thre-tracks-from-the-guardian-legend/</link>
		<comments>http://blog.openhatch.net/2010/02/thre-tracks-from-the-guardian-legend/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 19:43:44 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=639</guid>
		<description><![CDATA[I find track 06 from this old Nintendo game uniquely interesting and cool. Download audio file (GL-track-06.mp3) (download mp3, ~2.39 MB, 2:44) Also track 26, though maybe it gets older faster (still, it&#8217;s really a crime against my hardcore Nintendo music roots to even suggest that any such music could be redundant). Download audio file [...]]]></description>
			<content:encoded><![CDATA[<p>I find track 06 from <a href="http://images.google.com/images?hl=en&#038;source=hp&#038;q=nintendo+The+Guardian+Legend+screenshots&#038;gbv=2&#038;aq=f&#038;oq=&#038;aqi=">this old Nintendo game</a> uniquely interesting and cool.</p>
<p><a href="http://blog.openhatch.net/audio/GL-track-06.mp3">Download audio file (GL-track-06.mp3)</a></p>
<p>(<a href="http://blog.openhatch.net/audio/GL-track-06.mp3">download mp3</a>, ~2.39 MB, 2:44)</p>
<p>Also track 26, though maybe it gets older faster (still, it&#8217;s really a crime against my hardcore Nintendo music roots to even <em>suggest</em> that any such music could be redundant).</p>
<p><a href="http://blog.openhatch.net/audio/GL-track-26.mp3">Download audio file (GL-track-26.mp3)</a></p>
<p>(<a href="http://blog.openhatch.net/audio/GL-track-26.mp3">download mp3</a>, ~2.04 MB, 2:44)</p>
<p>I&#8217;d pick and choose other cool tracks to post here, but I&#8217;d be uploading half the game&#8217;s music.  Or all of it.</p>
<p>I&#8217;m far overdue posting how to rip these tracks to mp3 files for those interested <img src='http://blog.openhatch.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>But this wouldn&#8217;t be complete without the games&#8217; title/screen/opening.. anthem?</p>
<p><a href="http://blog.openhatch.net/audio/GL-track-02.mp3">Download audio file (GL-track-02.mp3)</a></p>
<p>(<a href="http://blog.openhatch.net/audio/GL-track-02.mp3">download mp3</a>, ~1.94 MB, 2:44)</p>
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		<item>
		<title>EARTHBOUND screens I (50 screens)</title>
		<link>http://blog.openhatch.net/2009/10/earthbound-screens-i-50-screens/</link>
		<comments>http://blog.openhatch.net/2009/10/earthbound-screens-i-50-screens/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 13:56:05 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Religion]]></category>
		<category><![CDATA[Science Fiction & Fantasy]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=515</guid>
		<description><![CDATA[I&#8217;ve been playing through an old favorite of mine, the game EARTHBOUND, with my very young son, reading everything to him (and he likes the game very much). As I&#8217;ve been playing I&#8217;ve grabbed screen shots of what reminds me why I love the game. This is a gallery of those screen grabs. [svgallery name="EARTHBOUND-screens-I"] [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been playing through an old favorite of mine, the game EARTHBOUND, with my very young son, reading everything to him (and he likes the game very much).  As I&#8217;ve been playing I&#8217;ve grabbed screen shots of what reminds me why I love the game.  This is a gallery of those screen grabs.</p>
<p>[svgallery name="EARTHBOUND-screens-I"]</p>
<p>What I love about the game:</p>
<ul>
<li>It is the story of four children who conquer Giygas, the Cosmic Destroyer.</li>
<li>Japanese wackiness.  As you can see from the gallery, it is full of good-natured, daffy characters.</li>
<li>It is incredibly musically versatile, prolific, expressive, and in my opinion, beautiful.  Here is the track for your home. <a href="http://blog.openhatch.net/audio/EB tr026 - Home Sweet Home.mp3">Download audio file (EB tr026 &#8211; Home Sweet Home.mp3)</a>
<li>The ultimate, world-saving weapon in the game is <em>prayer</em>.  This is combined with the work of knocking back into their senses anyone or anything that has gone wild or insane (such as a Rowdy Mouse or Insane Cultist).  Or, if they are a mortal enemy (such as a lil&#8217; UFO, Spinning Robo, or Starman), destroying them.</li>
</ul>
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		<item>
		<title>You&#8217;ve Come Far, Nephi</title>
		<link>http://blog.openhatch.net/2009/10/youve-come-far-nephi/</link>
		<comments>http://blog.openhatch.net/2009/10/youve-come-far-nephi/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 06:08:54 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Awful Stuff]]></category>
		<category><![CDATA[Blather]]></category>
		<category><![CDATA[Internet Movies]]></category>
		<category><![CDATA[Religion]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=461</guid>
		<description><![CDATA[See my description and the YouTube upload here.]]></description>
			<content:encoded><![CDATA[<p>See my description and the <a href="http://www.youtube.com/watch?v=2EDEC3cxf44">YouTube upload here</a>.</p>
<div class='wb_fb_bottom'><div style="float:right;"></div></div>]]></content:encoded>
			<wfw:commentRss>http://blog.openhatch.net/2009/10/youve-come-far-nephi/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://blog.openhatch.net/video/Youve-Come-Far-Nephi.flv" length="35641400" type="video/x-flv" />
			<itunes:subtitle>See my description and the YouTube upload here.</itunes:subtitle>
		<itunes:summary>See my description and the YouTube upload here.</itunes:summary>
		<itunes:author>Richard Alexander Hall</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>WEST OF HOUSE</title>
		<link>http://blog.openhatch.net/2009/06/west-of-house/</link>
		<comments>http://blog.openhatch.net/2009/06/west-of-house/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 05:21:39 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Science Fiction & Fantasy]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/2009/06/west-of-house/</guid>
		<description><![CDATA[This screen grab is straight from the source. Well. Loaded in an emulator. What? You don&#8217;t know what this is? Put down the x-box controller and look it up! Every room and scene in this text adventure painted clear, vivid images in my head. I will paint them. Starting with this. After I do other [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://blog.openhatch.net/wp-content/uploads/2010/11/ZORK-West-of-House.png"><img src="http://blog.openhatch.net/wp-content/uploads/2010/11/ZORK-West-of-House-300x220.png" alt="" title="ZORK-West-of-House" width="300" height="220" class="alignnone size-medium wp-image-1006" /></a></p>
<p>This screen grab is straight from the source.  Well.  Loaded in an emulator.</p>
<p>What?  You don&#8217;t know what this is?  Put down the x-box controller and look it up!</p>
<p>Every room and scene in this text adventure painted clear, vivid images in my head.</p>
<p>I will paint them.  Starting with this.</p>
<p>After I do other things..</p>
<div class='wb_fb_bottom'><div style="float:right;"></div></div>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>A Kingdom for Keflings gag promo 3</title>
		<link>http://blog.openhatch.net/2008/08/a-kingdom-for-keflings-gag-promo-3/</link>
		<comments>http://blog.openhatch.net/2008/08/a-kingdom-for-keflings-gag-promo-3/#comments</comments>
		<pubDate>Thu, 14 Aug 2008 20:46:22 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Acting]]></category>
		<category><![CDATA[Internet Movies]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=786</guid>
		<description><![CDATA[Re the previous two gag promos here and here.]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/lPTuOlkHoAk&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/lPTuOlkHoAk&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Re the previous two gag promos <a href="http://blog.openhatch.net/2008/06/a-kingdom-for-keflings-gag-promo-2-starring-me/">here</a> and <a href="http://blog.openhatch.net/2008/07/a-kingdom-for-keflings-gag-promo-1/">here</a>.</p>
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		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>A Kingdom for Keflings gag promo 1</title>
		<link>http://blog.openhatch.net/2008/07/a-kingdom-for-keflings-gag-promo-1/</link>
		<comments>http://blog.openhatch.net/2008/07/a-kingdom-for-keflings-gag-promo-1/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 20:27:59 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Internet Movies]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[a kingdom for keflings]]></category>
		<category><![CDATA[keflings]]></category>
		<category><![CDATA[ninjabee]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=777</guid>
		<description><![CDATA[Made by the folks at Ninjabee. I did sound and particle effects work for the promoted game.]]></description>
			<content:encoded><![CDATA[<p><object width="425" height="344"><param name="movie" value="http://www.youtube-nocookie.com/v/vXTxBRiyKSs&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/vXTxBRiyKSs&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>Made by the folks at Ninjabee.  I did sound and particle effects work for the promoted game.</p>
<div class='wb_fb_bottom'><div style="float:right;"></div></div>]]></content:encoded>
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		<slash:comments>188</slash:comments>
		</item>
		<item>
		<title>Blaster Master &#8211; Title Screen &#8211; Remix (nintendo)</title>
		<link>http://blog.openhatch.net/2008/06/blaster-master-title-screen-remix-nintendo/</link>
		<comments>http://blog.openhatch.net/2008/06/blaster-master-title-screen-remix-nintendo/#comments</comments>
		<pubDate>Wed, 25 Jun 2008 06:55:50 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Original Music]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=242</guid>
		<description><![CDATA[[Update: this music has been revised and re-posted] In reference to Pilcrow&#8217;s prescient request, I now present a remix of title in subject from the Nintendo 8-bit era of glory. The overlaying melody on this thing (I argue) makes the work substantially different enough from the original that this is a new work, which I [...]]]></description>
			<content:encoded><![CDATA[<p><strong>[Update: this music has been revised and re-posted]</strong></p>
<p>In reference to <a title="Pilcrow's comment anticipating exactly what I planned" href="http://blog.openhatch.net/2008/06/mother-game-over-remix/#comment-312">Pilcrow&#8217;s prescient request</a>, I now present a remix of title in subject from the Nintendo 8-bit era of glory.  The overlaying melody on this thing (I argue) makes the work substantially different enough from the original that this is a new work, which I provide for your download.</p>
<p><a href="http://blog.openhatch.net/audio/Blaster Master - Title - Remix.mp3">Download audio file (Blaster Master &#8211; Title &#8211; Remix.mp3)</a></p>
<p>(<a title="Link to download my remix of the title music from Blaster Master (Nintendo)" href="http://blog.openhatch.net/audio/Blaster Master - Title - Remix.mp3">Download mp3</a>, ~2.5MB)</p>
<p>This combines work done in Melodyne and Cakewalk with a nintendo sound font.</p>
<p>For an idea of this game (or a strange nostalgic glimpse), here are several YouTube videos -</p>
<p>I don&#8217;t like the weird video intro for this one, but it&#8217;s the only thing I find that gives the game title sequence (without a painfully elaborate or nerdy uber-over-narration) from which this title remix was built:</p>
<p><a href="http://youtube.com/watch?v=hTl1gTTOFNA">http://youtube.com/watch?v=hTl1gTTOFNA</a></p>
<p>Level 1 play-through:</p>
<p><a href="http://youtube.com/watch?v=Wakyt-KtoBU">http://youtube.com/watch?v=Wakyt-KtoBU</a></p>
<p>For the excellent finale music and sequence, skip to 2:44 in this one:</p>
<p><a href="http://youtube.com/watch?v=Ct1Ins6oZY8">http://youtube.com/watch?v=Ct1Ins6oZY8</a></p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Kingdom for Keflings gag promo 2 (starring me)</title>
		<link>http://blog.openhatch.net/2008/06/a-kingdom-for-keflings-gag-promo-2-starring-me/</link>
		<comments>http://blog.openhatch.net/2008/06/a-kingdom-for-keflings-gag-promo-2-starring-me/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 20:42:14 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Internet Movies]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=782</guid>
		<description><![CDATA[Re a game I helped create, and re this first gag promo. (Also, as you see from the subject, that&#8217;s me in this silly short film.)]]></description>
			<content:encoded><![CDATA[<p><object width="480" height="385"><param name="movie" value="http://www.youtube-nocookie.com/v/o0Rf1KZlC6w&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/o0Rf1KZlC6w&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object></p>
<p>Re a game I helped create, and re <a href="http://blog.openhatch.net/2008/07/a-kingdom-for-keflings-gag-promo-1/">this first gag promo</a>.  (Also, as you see from the subject, that&#8217;s me in this silly short film.)</p>
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		<slash:comments>68</slash:comments>
		</item>
		<item>
		<title>Mother &#8211; Game Over &#8211; Remix</title>
		<link>http://blog.openhatch.net/2008/06/mother-game-over-remix/</link>
		<comments>http://blog.openhatch.net/2008/06/mother-game-over-remix/#comments</comments>
		<pubDate>Sun, 15 Jun 2008 20:49:19 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Original Music]]></category>
		<category><![CDATA[Techie Stuff]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=236</guid>
		<description><![CDATA[There&#8217;s this tune from the game Mother (the original Nintendo version of what later became the brilliant EARTHBOUND on Super Nintendo), evidently this is the music when you die. (Or that&#8217;s what the track ripper says; &#8220;Game Over&#8221;: I wouldn&#8217;t know because I never played the original. Also, the music when you die in EARTHBOUND [...]]]></description>
			<content:encoded><![CDATA[<p>There&#8217;s this tune from the game Mother (the original Nintendo version of what later became the brilliant EARTHBOUND on Super Nintendo), evidently this is the music when you die.  (Or that&#8217;s what the track ripper says; &#8220;Game Over&#8221;: I wouldn&#8217;t know because I never played the original. Also, the music when you die in EARTHBOUND is different but equally cool.)  One day I was listening to this tune and I heard and started singing a high harmony melody.  I&#8217;ve now re-rendered the music to include that melody, also altering the bass line enough that I can call this an original &#8211; if blatantly ripped off and extended &#8211; work, without conscience &#8211; so you can download it.</p>
<p><a href="http://blog.openhatch.net/audio/Mother - Game Over - Remix.mp3">Download audio file (Mother &#8211; Game Over &#8211; Remix.mp3)</a></p>
<p>(<a title="Download link for a remix of the " href="http://blog.openhatch.net/audio/Mother - Game Over - Remix.mp3">Download mp3, ~1.7MB</a>)</p>
<p>How I made this was tricky &#8211; and yet produced results far faster than if I&#8217;d figured and re-did all the notes by hand.  I&#8217;m kinda proud of it.  I&#8217;ve mentioned <a href="http://blog.openhatch.net/2008/05/nightingale-quartet-original-music/">Melodyne</a>, which changes pitches very well.  I used a <a href="http://www.winamp.com/">Winamp</a> plugin called <a href="http://www.slickproductions.org/notsofatso.php">NotSoFatso</a> that lets you mute tracks in an .nsf (emulated nintendo music) file.  I rendered each part (or instrument or harmony) to different wave files via Winamp&#8217;s wave writer &#8211; bass, lead, and lead echo.  That was easier with NotSoFatso allowing me to &#8220;shadow&#8221; or list one of so many songs in the .nsf (right-click the song listing, click &#8220;file info&#8221;, then click &#8220;shadow-&gt;Winamp).  I moved the notes of the bass wave file around a bit in Melodyne, and also copied it to another track and divided and moved around the notes and overtones (formants) to make this higher lead part (several of the notes were barely audible until I moved the formants).</p>
<p>Bingo.</p>
<p>Melodyne gave it a sing-song quality, if it is still very much a &#8220;nintendo&#8221; instrument &#8211; because Melodyne is designed to emulate the formants of the human voice in particular.  It also made it too &#8220;clean&#8221; to be a &#8220;nintendo&#8221; instrument, so I processed the result in <a href="http://www.audiomulch.com/">Audio Mulch</a> using a &#8220;DigiGrunge&#8221; distortion decimator simulating a bit depth of 8.  Then I mixed it all back together in Guitar Tracks Pro 3, and converted it to .mp3 with <a href="http://foobar2000.com/">foobar2000&#8242;s</a> &#8220;convert to same directory&#8221; right-click option.</p>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>I was fine because I always eat garlic and work out to help make my body stronger.</title>
		<link>http://blog.openhatch.net/2008/05/i-was-fine-because-i-always-eat-garlic-and-work-out-to-help-make-my-body-stronger-2/</link>
		<comments>http://blog.openhatch.net/2008/05/i-was-fine-because-i-always-eat-garlic-and-work-out-to-help-make-my-body-stronger-2/#comments</comments>
		<pubDate>Wed, 28 May 2008 18:07:08 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Blather]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=228</guid>
		<description><![CDATA[Ah, EARTHBOUND.  Here&#8217;s a favorite capture from this Super Nintendo classic.  Clicking the medium thumbnail opens a full size image (which has been processed to look better at a very large size).]]></description>
			<content:encoded><![CDATA[<p>Ah, EARTHBOUND.  Here&#8217;s a favorite capture from this Super Nintendo classic.  Clicking the medium thumbnail opens a full size image (which has been processed to look better at a very large size).</p>
<p><a href="http://blog.openhatch.net/wp-content/uploads/2008/05/earthbound_garlic.jpg"><img class="alignnone size-medium wp-image-229" title="The Virtues of Garlic" src="http://blog.openhatch.net/wp-content/uploads/2008/05/earthbound_garlic-300x262.jpg" alt="" width="300" height="262" /></a></p>
<div class='wb_fb_bottom'><div style="float:right;"></div></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fields of Glory (original chiptune, Nintendo-style)</title>
		<link>http://blog.openhatch.net/2008/05/fields-of-glory-original-chiptune-nintendo-style/</link>
		<comments>http://blog.openhatch.net/2008/05/fields-of-glory-original-chiptune-nintendo-style/#comments</comments>
		<pubDate>Sat, 17 May 2008 05:11:29 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Original Music]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://blog.openhatch.net/?p=221</guid>
		<description><![CDATA[Update: I slightly revised and expanded this song. I composed and rendered in a Nintendo sound font the following tune. Download audio file (Fields_of_Glory.mp3) (Download mp3, ~3MB) This is from that game they might have made, and which you should have won, but you didn&#8217;t, because they might not have made it. But it might [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update: I slightly revised and expanded this song.</strong></p>
<p>I composed and rendered in a Nintendo sound font the following tune.</p>
<p><a href="http://blog.openhatch.net/audio/Fields_of_Glory.mp3">Download audio file (Fields_of_Glory.mp3)</a></p>
<p>(<a title="Download link to Fields of Glory, an original chiptune by Richard Alexander Hall" href="http://blog.openhatch.net/audio/Fields_of_Glory.mp3">Download mp3</a>, ~3MB)</p>
<p>This is from that game they might have made, and which you should have won, but you didn&#8217;t, because they might not have made it.  But it might have involved a hero running through fields defeating the forces of evil, solving puzzles pertaining to the salvation of the world, acquiring mysterious relics, conversing with wizards and sorcerers and friendly beasts, and advancing in skill and stages toward defeating the ultimate foe.</p>
<p>You are free to download, copy and use this song for any purpose (see the license in the tag), and I request a link to this page in any redistributions.  I don&#8217;t demand credit but request it in any commercial re-use.</p>
<div class='wb_fb_bottom'><div style="float:right;"></div></div>]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://blog.openhatch.net/audio/Fields_of_Glory.mp3" length="1671347" type="audio/mpeg" />
			<itunes:subtitle>Update: I slightly revised and expanded this song.  I composed and rendered in a Nintendo sound font the following tune.    (Download mp3, ~3MB)  This is from that game they might have made, and which you should have won, but you didn&#039;t,</itunes:subtitle>
		<itunes:summary>Update: I slightly revised and expanded this song.

I composed and rendered in a Nintendo sound font the following tune.



(Download mp3, ~3MB)

This is from that game they might have made, and which you should have won, but you didn&#039;t, because they might not have made it.  But it might have involved a hero running through fields defeating the forces of evil, solving puzzles pertaining to the salvation of the world, acquiring mysterious relics, conversing with wizards and sorcerers and friendly beasts, and advancing in skill and stages toward defeating the ultimate foe.

You are free to download, copy and use this song for any purpose (see the license in the tag), and I request a link to this page in any redistributions.  I don&#039;t demand credit but request it in any commercial re-use.</itunes:summary>
		<itunes:author>Richard Alexander Hall</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
	</channel>
</rss>

