Archive for November, 2010

PostHeaderIcon West of House 0.9 (ZORK – 3D art)

The following video explores my 3D visualization of the first scenes from the classic text adventure, ZORK.

Here are a few screen captures from a CCS64 emulator run of the game, showing what I derived this art from, as well as why I still consider this game a classic (the game’s response to a command to hit a table with a knife, for example).

The house was modeled by myself this weekend, with furnishings and weapons from the Google 3D Warehouse. As the version number implies, this is unfinished. This animation was exported from Sketchup (using the lagarith lossless codec, then converted to .avi encoded with Xvid, using VirtualDub).